0.5, if the selected wheel slot should be combined with the previous wheel slotĠ.5, if the selected wheel slot should be combined with the next wheel slot. For the split color channel sets, set Physical From and Physical To to:.For the full color channel sets, set Physical From and Physical To to 0.If you would like to create channel sets for split colors, click on Add Multiple Channel Sets and enter the number of split colors.įor each new channel set, select one of the corresponding color wheel slots in the Wheel Slot column.This will create one channel set for every slot of your wheel (full colors). In the Channel Sets section, click on Auto-fill Channel Sets.(the next wheel slot is half way inserted into the beam)Ĭase 2: Fixed color selection (full and/or split colors) The current wheel slot is half way moved out of the beam (the previous wheel slot is half way moved out of the beam) The current wheel slot is half way inserted into the beam The current wheel slot is fully inserted into the beam Meanings of the physical values in channel sets for wheels: For the first channel set, set Physical From to 0 and Physical To to 0.5.įor the last channel set, set Physical From to -0.5 and Physical To to 0.įor all channel sets in between, set Physical From to -0.5 and Physical To to 0.5.Adjust the DMX From and DMX To values of the channel sets if needed.This will create one channel set for every slot of your wheel. We will have a look at how to describe wheels with continuous color selection (wheel can be freely positioned), fixed color selection (only full slots or split colors can be selected) and wheel spin ("rainbow effect"). Next, we need to distinguish between different wheel modes. Click on Edit Additional Properties at the bottom of your Channel Function and set Real Fade for example to 0.5 seconds. To describe this behavior, you can give a Real Fade value. Real color wheels can't snap in no time between any wheel slots, but instead will more or less quickly run through the slots in between.In the Channel Function, select "Color 1" in the Wheel dropdown list. Now we want to link the previously created wheel to the DMX channel.So we will enable the Snap toggle, which tells the lighting console to instantly jump to the new wheel slot instead of fading it together with the other attributes. Also, we usually don't want the color wheel to fade through the slots when we fade between two cues.Enable Highlight and enter the DMX value of the open wheel slot (in our example 0). We want our color wheel to go to the open slot if we use Highlight on a lighting console.We will focus on the specific data for color wheels here. Fill out the generic properties of the DMX channel according to your needs. If you need to create a second color wheel, you can increase the number of the Wildcard (n). Your DMX channel should now look like this:ĭMX page after creating a channel for Color1 Search for the Attribute Color(n), select it and click OK two times to confirm both pop-ups.
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